Caveat: Paperclips

I did something yesterday that I haven't done in a long time: I became immersed in a rather mind-numbingly stupid game. 

In fact, I was led to this game from a philosophical discussion of the AI Paperclip Maximizer problem, in a blog I often read. I suggest you read that, first (it's short).

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The game is called, naturally, "Universal Paperclips." It's in the genre of what are called "clicker" games – basically, just webpages with a few clickable controls that allow one to manipulate a kind of limited universe.

The object of the game is to fill the universe with paperclips. You start making one paperclip at a time. Click. Click. Click.

After some time, you develop automation, and then an artificial intelligence to do work for you. And then space exploring-drones, matter-to-paperclip conversion technology, paperclip-to-drone conversion technology. Etcetera. It's entirely text-based. And I spent 10 hours yesterday, filling the universe with paperclips. I believe the specific number of paperclips I produced was on the order of 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (30 septendecillion = 3 x 10^54). Perhaps that's current best guess as to the mass of the universe, in grams (and maybe each paperclip weighs about a gram, right?).

But then the game told me I had run out of matter. So I had to stop. Fortunately, it was bedtime.

It was addictive, but it was mostly a one-shot experience, I think – once you've filled the universe with paperclips, you feel satisfied but there is little incentive to keep repeating the experience. That means I don't feel bad recommending the experience to others.

[daily log: paperclips, 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000]

 

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