Caveat: Tree #1124

This tree was along a long and winding road.
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I left the Gift Shop early, today, because we had an appointment with an electrician out here at the house.

This was perhaps (hopefully) the concluding chapter in our saga of the weird brown outs. After looking over our system, and trying some things out, and despite our being able to reproduce the described problem, the electrician decided that we had a corroded main breaker (in the box on the utility pole). I found this plausible, as when he flipped the breaker switch one time, it made ominous buzzing noises, and he said he saw it arcing. Which was kind of scary – the electrician jumped back in alarm at that.

So he installed a new breaker. We’re running the heat pump, no problem, the rest of the afternoon and evening. Meanwhile I set out with the chainsaw to replenish our much-reduced firewood supply – since we’ve been heating the house more with the wood stove these past weeks (due to the heat pump not running).

Here is a picture of the old, corroded main breaker that the electrician removed.
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picture[daily log: walking, 3km; retailing, 3hr; chainsawing, 1hr]

Caveat: various -dles

There is a fad circulating online, for a little online word-game called “Wordle.” It’s okay, I guess. Just a little word-guessing game, and perhaps part of what draws people to it is that you’re only allowed to play once a day, which creates a kind of artificial scarcity.

Frankly, there’s a variation on Wordle called Absurdle that I like better. Unlike Wordle, you’re allowed to play as much as you want. But it’s much, much more frustrating. That’s because instead of the puzzle choosing a random word and you having to guess it, this version makes the puzzle “hostile” – if you guess the word the computer has chosen, but other options are available, the computer will change its mind, and move to a different word. So you’re trying to guess at a moving target. It’s exactly like playing 20 questions with a 6 year old, actually.

And then I found Semantle. This game is, perhaps, superficially a bit like Wordle or Absurdle. But instead of just guessing at spelling out a word that the computer has chosen, instead you’re trying to guess a word based on a kind of “hot/cold”, described relative to some rather complex semantic maps of word use. These are the same sorts of mega-dimensional semantic vectors (co-occurrence matrices, I think) that are used in AI-styled language translators, such as e.g. google translate. Anyway, this last is the game I find most addictive, as I try to think about how the semantic fields play out in a large corpus of sample texts.
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