Caveat: 높은 가지가 부러지기 쉽다

I found this aphorism in my book of Korean aphorisms.

높은 가지가 부러지기 쉽다

nop.eun ga.ji.ga bu.reo.ji.gi swib.da

be-high-PART branch-SUBJ break-NOM be-easy-INF

The high branch breaks easily.

This refers to the fact that the higher branches of a tree break more easily, and it’s a metaphor for how those who climb the highest socially experience the greatest loss when they fall. “The higher they climb, the harder they fall” seems the equivalent English language version.

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Caveat: Goodgrove

[This is a cross-post from my other blog]

For this week’s low-effort brag-post of my geofiction, I’m taking a detour off the OpenGeofiction site and going to my other map-server, the planet called Arhet. I built this map-server before rebuilding the OpenGeofiction site – it a sense, it ended up as a kind of audition for being considered qualified to take over OGF. Anyway, there are far fewer users on Arhet, it’s a much smaller server, and it’s quite a bit more chaotic – there is no effort to create a coherent “world” the way that we do on OpenGeofiction. It’s just little map-snippets the various users are working on. Unlike OGF, there are no constraints on realism. That’s why I put this bit of mapping on Arhet.

Goodgrove is the “start town” for a MUD (“multi-user-dungeon” – a type of text-based old-school computer game) I was desigining for a while, with a working title of Hellbridge. That work is definitely dormant – I haven’t worked on it in years. The setting is a kind of semi-steampunk, semi-swords-and-sorcery setting. But I had the novel idea that I could create a detailed map of the world, much higher quality than that typically associated with MUD’s, and that I could even go in the direction of having some kind of “player locator” icon on some customized presentation of the map. So you would be moving around the game-world and meanwhile you could be logged into a website hosting a slippy map of the world, and you could see an icon that placed your location in that world.

I still think it’s a compelling and clever idea, and within the realm of what I could conceivably create, but I simply didn’t have the energy or gumption to push forward with it. But the starter town of Goodgrove was mapped down to every detail, and every single node on the in-game map has a corresponding node on this OSM-style map. It’s not meant to be strictly realistic – it’s a game map for a fantasy setting, not meant to represent any verisimilitudinous place.

Screenshot of the map window on the Arhet website, showing an area mapped of a village called Goodgrove with lots of detail, including stores and paths between buildings.

Here is link to the zoomable map: https://arhet.rent-a-planet.com/#map=16/41.9412/-66.8451&layers=W

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Caveat: Tree #1473 “Abandoned among rocks and snow”

This tree found itself among rocks and crusts of snow.

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Arthur has a daily ritual: at bedtime, he asks me “what’s happening tomorrow?”

Last night, I answered, “I’m going to work.”

“And what am I doing?” he asked.

“Not working,” I replied.

“Thank you,” he said, with immense sincerity and relief – as if it was I who’d offered him this reprise.

CaveatDumpTruck Logo[daily log: walking, 5km; retailing, 8hr]

Caveat: Tree #1470 “Half-wet”

This tree was half-wet.

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I overheard this, the other day, while entering the library in town. A man and his son were talking.

“Dad, when is this rain going to stop?”

“This rain will never end,” the dad answered, sagely. The dad clearly was familiar with the weather in Southeast Alaska.

CaveatDumpTruck Logo[daily log: walking, 3km; dogwalking, 3km]

Caveat: Country Club Alameda, Ohunkagan

[This is a cross-post from my other blog]

My low-effort brag-post for this week is a neighborhood called “Country Club Alameda, in the imaginary city of Ohunkagan. The mapping is currently in a time-warp, not yet having reached 1920, but there’s an intersection of two streetcar routes at 63rd Avenue and Melville Street, and a golf course southwest of that.

Screenshot of the map window on the OpenGeofiction site, showing an area mapped of a neighborhood called Country Club Alameda with lots of detail, including a golf course.

This neighborhood is found on the opengeofiction map here: https://opengeofiction.net/#map=17/-42.49772/146.04194&layers=B

Caveat: Tree #1467 “The past is a beach on a distant sea”

This tree is a guest tree from my past. It’s a tree among others on a rocky beach on 무의도 (Muui Island), which is an island off the west coast of South Korea southwest of the Incheon Airport (I believe it’s here on the map). I visited this tree in August, 2015, with my friend Peter (who subsequently has visited me here in Southeast Alaska.

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I had a very unhappy day at work – one of those days when I am reminded that I never had any actual training to be a “matting and framing guy”, but rather, I’ve always been in a kind of “fake it till you make it” mode with this job. I made many mistakes, working on challenging projects. I made mistakes with cutting mat board, which I corrected but always is wasteful of mat board, I made mistakes with cutting glass, including an oversize piece that had high visibility since I needed help from my boss Chad to make it happen. I’ll have to go in tomorrow and try to cut the oversize piece again. Anyway, I felt incompetent all day. Such a salient feeling.

CaveatDumpTruck Logo[daily log: walking, 5km; retailing, 8hr; breaking glass, 4pieces]

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