Caveat: 눈치게임 bis

It has been a long time since I played 눈치게임 with students in a class, but last night with my Honors kids (TOEFL-style elementary, our most advanced elementary kids) I was in a magnanimous mood and with 15 minutes left in class I told them we could play a game. After several proposals that I shot down as "boring" (they always suggest hangman, but that is just boring to me), I remembered overhearing some other student mention the 눈치game and so I suggested it.

I don't know why I don't play this more often as a reward for good classes – I have rarely seen kids have so much fun with such a ridiculously simple game. It's just a sort of psych-out exercise, but the kids really enjoy it (I wrote a [broken link! FIXME] detailed explanation of the game in 2012). When one student has gotten too far ahead, other kids will diliberately stand up simultaneously as the winning kid, to drag down that person's score. There are all kinds of implications regarding cooperation versus competition, I guess. I wonder how computers would do it? Would they do best being random, or is there some point where there is more advantage?

[daily log: walking, xx km]

 

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